Give people something to explore.
We turn objects, places and stories into interactive experiences. From a museum touch screen to an AR view on a phone, we design around what people should discover and where they will use it.
Show what photos can't.
Businesses use augmented and virtual reality to show what photos cannot: products in a customer's own space, a property or venue before the visit, or a procedure practised safely before doing it for real. WebAR opens from a link or QR code with no app, so customers can try it on the phone they already have.
Photos and video
- Customers can't picture it in their space
- People must visit just to see the place
- Training depends on someone's time
- Campaigns get lost in the scroll
An experience they can try
- See it in their own space, at true size
- Walk around the place before they visit
- Practise safely, as often as needed
- Something people try, and share
Try it, walk it, explore it.
On the phone people already have, from a link or a QR code.
- WebAR
From a link, in their room
Customers scan a QR code or tap a link and place your product in their own space. No app to install.
- Virtual tours
Walk the place first
A property, venue or campus people can explore from a phone, laptop or headset before they visit.
- Interactive exhibits
Objects that tell their story
Museum pieces and products people can rotate, explore and listen to, with hotspots that reveal more.
Choose the interaction that serves the story.
WebAR (no app download)
Models people can inspect, rotate or place in their surroundings, opening from a link or QR code.
Virtual tours
Guided spaces to explore before a visit, using the hardware suited to the project.
3D product views
Products people can turn, zoom and examine from every side.
VR training
Environments for practising procedures safely before doing them for real.
Event and campaign experiences
Interactive museum exhibits
Touch-screen experiences that make objects, histories and ideas easier to explore.
From idea to an experience people remember.
Goal
We agree the goal, the audience and where people will use it.
Content
We prepare or create the 3D content.
Build & test
We build the experience and test it on real devices.
Launch
We help you launch it and measure how people use it.
What clients say.
“Brown Button brought 300 Keeladi artefacts into people's hands, in 3D and AR, in English and Tamil. Seeing it launched by the Chief Minister, and used by thousands of visitors, made us proud of what we built together.”
Prakash DDirector, Keeladi Museum App and Porunai Museum “Brown Button turned our printed Common Worship book into an app congregations carry everywhere, and built a website and CMS our own team can run. Patient, thoughtful and always available when we needed them.”
Rev. Jeba DanielDirector, Department of Communication, Church of South India
Questions we often hear
No jargon, no hard sell. If your question isn't here, ask us directly.
Ask a questionQ01What's WebAR?
WebAR is augmented reality that opens straight from a link or QR code in the phone browser, with no app to install. It is the easiest way to put AR in front of customers.
Q02Do people need to install an app?
Not for WebAR or browser-based virtual tours. Some VR training runs best on a headset, and we will tell you upfront if that is the case.
Q03What does an AR project involve?
We agree the goal and audience, prepare or create the 3D content, build and test the experience on real devices, then help you launch and measure it.
Q04Which devices does it work on?
WebAR works on most modern iPhones and Android phones. Virtual tours work on phones, laptops and VR headsets.
Q05Does it need an app or headset?
That depends on the experience. Some formats work in a browser; others need an app, a dedicated screen or a headset. We confirm the requirements early.
Q06Can you work with existing artefacts or 3D assets?
Yes, subject to the material, rights and suitability of the assets. Content preparation and capture are included in the scope where needed.
What should people see, understand or remember?
Tell us who the experience is for and where they will use it. We'll help define what to build.
Discuss an experience