Virtual Toolmaking Interactive Experience
Stone Tool Maker: Ancient Hands

About the project
Ancient Hands, an interactive stone tool making game at the Porunai Museum. Visitors strike, shape and haft stone tools by hand on large touch screens, in English or Tamil.
Want to discuss your project with our team?
Book a callMake a stone tool the way early humans did.
Ancient Hands turns a museum wall into a workshop. Two portrait touch screens sit side by side under the Stone Tool Making sign, each a short, timed game.
On one, you step into the Palaeolithic and learn how early humans made essential stone tools. On the other, you move to the Microlithic period and haft small, sharp tools onto handles.

Strike, shape, finish.
Pick a core stone, then drag a large pebble, a small pebble or an antler onto it. A power meter shows how hard you strike, and on-screen prompts guide each step: remove large flakes, shape one face, then the other, then refine the edge.
- a timer keeps each round short, so the queue keeps moving,
- finish and you've crafted a Palaeolithic chopping tool,
- a Today's Top Toolmakers board turns it into a friendly competition.


Families, schools and crowds.
Since opening, the wall has drawn families, school groups and crowds of visitors, from small children lifted up to the screen to students racing the timer. These are real photos from the museum floor.







Seen at the opening.
At the museum's inauguration, M.K. Stalin, then Chief Minister of Tamil Nadu, stopped at the Stone Tool Making wall to see the game, with its welcome screen in Tamil.
English and Tamil, one tap apart.
Every screen, prompt and label works in both English and Tamil, so the language never gets between visitors and the experience.
How we optimised it.
- 01
Designed for a 55-inch touch display, so visitors interact directly.
- 02
Real-time 3D in the browser with Babylon.js and WebGL.
- 03
Learning by doing: a toolmaking simulation with educational gameplay.
Prehistoric toolmaking turned into a hands-on museum activity.
Every layer, one team.
- 3DBabylon.js real-time scene
- ExperienceDesigned for a 55-inch touch screen
- WebGLBrowser rendering
- BackendNode.js content services
- CloudAWS
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